*** Oschersleben Motor Raceway for Grand Theft Auto: San Andreas by Super Mrio (aka Hydro_PT) ***


Author: Codemasters (ToCA Race Driver 3)
Conversion and edition: Super Mrio, admin of Ascendence.net.
E-mail: hydro_pt@hotmail.com

Copyright (C) 2008 by Super Mrio. You cant convert, use part or edit this model or the mod without my permission (send an e-mail for permission).
You are not allowed to sell or gain money somehow with this, it's FREE!
If you want to host it, go ahead, just don't forget to credit me.

You use this mod at your own risk, Im not responsible for any damages this can make to your game. And remember to ALWAYS backup your files!


*** DESCRIPTION & LOCATION *** 


This map mod is a conversion from the game ToCA Race Driver 3, by Codemasters.
It is located on the docks of Los Santos and on the side of Los Santos International Airport. 


It features:

- Detailed model of Oschersleben Motor Raceway track;
- Drag track and stunt ending;
- 2 Circuits, one of 2 laps using the real track and the other a quick sprint using the drag track;
- Save point inside CJ's house;
- Places to eat;
- Many script features, such as tuning menu, spawned cars, links to top of Liberty Tower;
- A whole landscape built by me from scratch using only original San Andreas objects;
- The tallest San Andreas building;
- Heliport, garden, parking lot;
- A place to play Basketball :P.


||||| Oschersleben Motor Raceway on YouTube (sorry for the lag) ||||| - http://www.youtube.com/watch?v=9lHna1hmyfY    


*** INSTALLATION ***


1 - First, open the file gta.dat, located on your DATA folder, with notepad.

1.1 - Scroll down until you see a lot of lines, all starting with IDE DATA\MAPS\...

Add this to the start: IDE DATA\MAPS\oschersleben.IDE

1.2 - Scroll down again until you see a lot of lines, all starting with IPL DATA\MAPS\...

Add this to the start: IPL DATA\MAPS\oschersleben.IPL

1.3 - Save.

2 - Now, open your DATA\MAPS folder and copy these two files, the ones you just extracted from the .rar:

-> oschersleben.IDE
-> oschersleben.IPL 

3 - Now, open your gta3.img, located in the MODELs folder, with IMG Tools or a similar program.

3.1 - Find the file dynamic.col and delete it (don't forget to make a backup, just in case).

3.2 - After you delete the original, add the one I provide.

3.3 - Then just add the files oschersleben.txd, O1.dff, O2.dff, O3.dff, O4.dff and O5.dff.

3.4 - Rebuild archive and when it's done, close the program.

4 - Go test it! (if you did everything correctly, the map is ingame without problems)


*** KNOWN BUGS ***


-> Because the map is an add-on to the game and it's not pre-renderized on the game engine, it's more "dark" than the rest of the original SA map. 
This means that even if you put the brightness to the maximum, sometimes you may not see too well the car or CJ. This is something I can do nothing about,
although I tried to use some brightness settings, it didn't work :(.

-> If the game crash, be sure you did all the steps correctly. If yes, be sure you don't have other map mod, because since the game can't support more than 7 files add-ons, if you have more maps,
it will overload it and crash. And never forget to rebuild archive, an important step.

If you find another problem or bug with the mod, just warn me at www.ascendence.net, in the topic about this (Buildings & Maps Showroom).


*** CREDITS ***


- GRIM, who told me wich program I should use to start modding and what I should mod at first, he gave me the correct "passport" to enter in the modding world, thanks a lot mate! 

- Oscarw_89 for teaching me important steps while making the model and for helping me using real textures.

- Aboodilatif for the telling me about the dynamic.col file, without it it would be impossible place this model ingame. 

- Kotton and Piohh for friendship and support.

- The authors of MapEditor, MTA Map Editor and Kam (for the scripts for 3D Studio Max).

- ZAZ for the great racing script, he's the author of it, so you can race there with the game AI because of him!

- All the other persons at Ascendence that I forgot :P.


*** THE END *** (if you want more great quality mods, go check www.ascendence.net, the best GTA modding community)!